Longhouse 6.0: From Community to Character

Longhouse 6.0 builds directly on the work from Longhouse 5.0 by bringing high-fidelity characters back into focus. In the previous version, the Awastokì team created seven adult characters. Quite a bit of research went into developing the hairstyles, tattoos, clothing, and accessories. However, given the numbers of people in the village, the final non-player characters… Continue reading Longhouse 6.0: From Community to Character

Longhouse 6.0: Reimagining Presence

Starting with a small prototype in 2017, the Longhouse project has grown into a collaborative exploration of Wendat heritage, virtual space, and cultural presence. This post reflects on the journey from Longhouse 4.0’s sensory experiments, through the living village of 5.0, and into the renewed focus of 6.0—where materiality, sound, and community continue to guide the work.